The Power of Play and the Need for Playing
Play creates happy
emotional condition of the organism-as-a-whole. Play involves social values,
as does no other behavior. The spirit of play develops social adaptability,
ethics, mental and emotional control, and imagination. These are the more
complex adjustments a child learns through play. In play, there are
adjustments to new situations constantly. Play experience can prepare the
person for purposefulness in non-play activities, for true play creates the
incentive to use one’s best ability. Through play a person can develop a
pattern of self-reliance and self-confidence. – Neva L. Boyd,
from the essay, A Theory of Play.
Acting requires presence. Playing produces this
state. – Viola Spolin. Viola Spolin could have said living fully and
joyously requires presence – and playing produces this state.
When we are at play our physical and mental state merge
into a unified whole, devoted only to the problem at hand – the playing of
the game. After all, a game is just a problem (or set of problems) that need
solving. When we truly play, our intuitive ability engages and our minds
become fully focused on the problem that the game asks us to solve. Action
and thought merge into an integrated consciousness to attend solely to the
play activity.
Play releases us from the past and our ghostly voices
and
brings our attention into the present. Fear and memories of past failures or
hurts vanish because there is simply no room for them to exist in the
present. We are released from the bondage of our past wounds and cannot
anticipate a negative future. There simply is no time for past or future in
the Now. We call this experience fun – a peak experience. Fun is the
antidote to the ills of our time. Fun produces a unification of mind and
body and creates full involvement.
Fun is not trivial, it is essential. Contrary to the Puritan concept that
life is suffering and acceptance of suffering is the goal, the purpose of
life is the cultivation of happiness. Life should be fun.
What’s so fun about fun?
Fun is not an escape from reality. It is a doorway into
reality. Fun is a psychological state where attitude and judgment are
suspended and the mind and body act in harmony to accomplish a goal.
Physiologically, when we have fun our pulse races a bit, our awareness
expands and our senses are sharp. We rise to meet the challenge and accept
the unknown outcome of playing a game with positive expectancy. We
experience any activity as fun as long as we fully give ourselves over to it
without judgment. Something viewed as fun instead of a chore erases any
expectation of judgment or the approval or disapproval of others. We play
the game for ourselves - for the sake of playing.
What spoils fun?
Judgment and opinion block
flow and stop the fun. In fact, any activity that takes our attention away
from full involvement with the self-chosen task at hand spoils the fun.
Spolin defines judging as; Playing safe before
you can act; no choice made to act spontaneously:
Subjective placement of good/bad,
right/wrong based on old frames of reference, cultural or family patterns (personal) rather
than a fresh response to a moment of experiencing; imposition.
Judgment while playing causes a schism of self and the
mind/body unity dissolves into fragments of critical thought, “Well that was
good.” Or, “I could have done that a bit better” or “I can’t do this.” Any
type of self-consciousness within the activity of play reduces one’s full
attention to the problem at hand. The self is divided into various selves.
An internal dialogue begins, either consciously or unconsciously. The new
problem becomes worrying about your ability to perform or thinking
critically (intellectualizing) while playing. The problem of the game
becomes secondary and the primary focus now is on the self (subjective)
instead of the task (objective). In extreme cases, disorders develop from
overly judging one’s self and obscure true self awareness and objectivity.
Unfortunately, we grow up in a culture that promotes
self-consciousness. “Think before you speak”, “Know where you’re going”,
“Have a plan”, “Here’s how you should to do it.” Schools teach more by rote
and less by experience. They teach us what to think, not how to think. They
focus on amassing intellectual information and testing retention. We learn
less from actual doing (trail and error) and rely on others who have already
judged what lessons we should learn from an appointed task (parents,
teachers and bosses). We work to please them as authorities rather than to
please ourselves. This pattern of working to please others creates the
seeds of co-dependency. Spolin calls this disease of our modern times the
Approval/Disapproval syndrome.
Approval/Disapproval syndrome not only distorts fun,
but creates a poor motive for living. Approval/Disapproval reactions come
several forms.
- Conformity (passivity, apathy, dependency, loss of
creativity)
- Rebellion (anger, negativity, bullying,
manipulation)
- Withdrawal or Escape (addiction, depression,
fearfulness)
If we play for the sake of gaining someone’s approval
or avoiding someone’s disapproval, the satisfaction of playing for its own
sake vanishes, replaced by the satisfaction of being valued by someone
outside you. You look to others to validate your effort. This is a loss of
personal freedom. Play the game for its own sake and you stand a better
chance of being free. True play creates vitality, happiness and fulfillment.
The healing
power of play for its own sake;
Two cases of present time play alleviating pain of traumatic backgrounds.
Children of the Night workshop:
In 1989, I ran a workshop at Children of the Night
Shelter, a most remarkable program in Los Angeles, dedicated to taking in
child prostitutes, ages 11-17, and helping them remain off the streets and
aiding in finding a better situation. Most of the children victimized by
prostitution were first victimized by a parent or early caregiver. Most have
been tortured by treacherous pimps, and many testify in lengthy court
proceedings against the pimps who have forced them to work as prostitutes.
In most cases these children do not have appropriate homes to return to, and
the only relative who is a suitable guardian may live far away from the
child‘s hometown.
The workshop of games was predominantly not oriented
towards theater, but more recreational in nature, yet, the atmosphere of
non-judgment was critical in my presentation. The structure was strict;
necessary for kids with no boundaries, and there was a feeling of tension in
the room similar to prisons and rehab centers where boundary issues are
often violated.
We began by playing a game called When I Go to
California. It is a game of memory where each person in the circle says
“When I go to California, I’m going to take a trunk (or any other needed
object)”. The second says “When I go to Californian I’m going to take a
trunk and a hat. The third takes the trunk, the hat and something new. Each
player takes, in exact order, all that has been mentioned and adds another.
The game continues until it becomes difficult to keep track. Each player
assigned a letter to spell GHOST for each memory lapse until there are only
a few players left.
It was essential that I, as the coach, also played. The
game is difficult for anyone and professional skill is not an issue in this
game.
As the game began, some of the children, suspicious of
me as an adult and potential threat, tested to see my reaction to their
situation selected so-called shocking things to “take to California”. “When
I go to California, I’m going to take my smelly hoochie, my set of works, a
pack of condoms, my dildo etc. As my turn came, I repeated the litany of
their ‘tools of the trade’ and added a pair of sunglasses. I made no
distinction or value on the objects as long as I was playing. The smirks and
snickering vanished after one round. The next round became objects of real
need, money, a car, my teddy bear, favorite pajamas, little brothers, etc. I
became a fellow player without judgment and the playing became spirited and
fun. It did not get turned into a “lesson” which would have kept the
children on their guard. The rest of the workshop progressed like any other
with laughter and great fun and the children had a chance to play and enjoy
themselves without the burden of scolding or even solicitous, well meaning
adults (hidden condescension). The games were played over and over during
the rest of the month, providing both kids and supervisors with a break from
the “rehabilitation’ model that colored many of the other activities.
Judgment turns fun into a “lesson”.
Out of Darkness Gallery workshop:
In Torrance, California the Out of Darkness art
gallery was created to help survivors of sexual child abuse heal through art
therapy. I led an interactive games workshop of adult artists who have
survived sexual child abuse and were using art therapy setting to help them
work through issues of pain, betrayal and horror. The artworks were indeed
powerful and often disturbing. This atmosphere of ‘working’ to heal the past
made it feel like I was working in a victims ward. There was great fear and
timidity in many of the artists. Victimization became an identity.
We began by playing 3 Changes a game of observation.
Two players look at one another, then turn around, make three changes in
their appearance and then turn back and identify each change on their
partner. This led to mirror games and then to more and more challenging, but
fun games, with no mention of what each game was intended to produce in the
players. The workshop produced great laughter and energy. I got a letter
from one participant that said the workshop was like ‘taking a vacation from
herself’ and she very much appreciated the time away from her past.
The Paradigm shift for a happier life: It’s not
weather you win or lose -- It’s HOW you play the game
As trite as this phrase has become, it is true wisdom.
View the problem as a game; solve the problem as in a game. A game changes
what you “should” into what you “want to do.” Every problem can be housed in
a game and resistance to the playing can be solved by a simpler game.
Playing produces autonomous action. Resistance
(self-consciousness) to working on a problem dissolves when approaching the
problem as play.
Play produces presence. Presence is all there is:
Right Now! Being in the now prompts right action and creates a joyous life.
Play is our birthright and we should cherish the ability to play always. The
good news is that this experience is always at hand in the thousands of
games available.
Gary Schwartz, 2003 North Bend, WA
GHOSTLY VOICES:
The past; emotional
dependency on rules of behavior subtly woven into our own voices,
psyche, and gestures by parents, teachers, spouses, institutions,
employers, dictators, and culture. Viola Spolin, “Improvisation
for the Theater” Northwestern University Press.