THE SPOLIN GAMES:
(NOTE: NOT ALL GAMES LISTED APPEAR IN EVERY SHOW)
Helpful Hints on playing
Spolin Games
Who Am I - Online Chat
Game
Links
The Games:
EMOTIONAL SYMPHONY is like a shot of adrenalin
giving instant energy to the players and connecting them with the
audience. Each player is assigned an emotion by the audience. The
ensemble is then conducted through an opening "overture."
GIBBERISH RELAY is another high energy game
involving the entire cast immediately as the player in the middle
must translate back and forth between players on either side who
speak in gibberish.
INTENSIFY EMOTIONS. The audience suggests
who and where two players are, and, a third player calls out new
emotions which they must incorporate.
ANIMALS. After the audience assigns
each player an animal, the players must explore the animal physically,
verbally, then interact with each other as animals, and finally
bring the animals up into human forms with attitudes and traits
intact.
CAMERA. Here the focus is on
focus. As two players do a scene of the audience's choosing, a third
player calls out "camera" alternating between the two
players, "both camera" or" no camera." The players
much shift between giving full mental and physical attention, like
the lens of a camera, to each other.
CONTACT. Players do a scene
in which dialogue can only occur when some form of physical contact
is made.
DUBBING. In much the
same manner that a foreign film appears on late night TV, two
players take a film genre and a relationship and do a scene from a
movie, while two other players dub in their voices live.
WHO AM I? A player is sent out of earshot
and upon his return must interact with fellow players until he is
aware of the famous or occupational identity the audience has chosen
for him. Who am I? also has an online version.
GIBBERISH/ENGLISH. The audience suggests
who and where two players might be, while a third player/sidecoach
switches them unexpectedly between English and Gibberish throughout
the scene.
GIBBERISH INTERPRETERS. Two players take
turns giving a speech on a subject of the audience's choosing. One
player orates in gibberish. The other interprets in English.
HOLD IT. Each player is given a "life
script" like" the grass is always greener." The group
then incorporates that script into their characters as they go through
scenes as children, teens, middle-agers, and finally elderlies.
INTERMISSION. The players retreat to the
sidelines for a few moments to towel down, consume beverages and
gossip, while the audience does the same thing.
MADRIGAL. A small group of players with musical
accompanyment improvise a 90's rendition of the medieval ditty which
often communicated on subjects of public concern.
MAGIC MUSIC. The audience selects a physical
task for a hidden player to do upon his return to a prop-littered
stage. By singing a children's song louder for warmer, and softer
for colder, the player is guided into completing the task. This
is often repeated with an audience volunteer!
POETRY. There are many styles of poetry.
Limericks, haiku, rhyming, non-rhyming, jazz-like free-style, etc.
Based on a first line from the audience, each player improvises
a poem in his own particular style.
SCENE ON SCENE. The principle of "Give-and-take"is
the foundation that Spolin games are built on. In scene on scene,
two players on one side of the stage reminisce based on a relationship
the audience gives them, while two other players on the other side
of the stage enact various beats or moments of the reminiscence.
SINGING DIALOGUE. Two players do a scene
based on the audience's suggestion of who and where they are. All
the dialogue is sung!
SLOW/FAST. Two players, given who and where
they are, begin a scene. A sidecoach freezes them at one point and
they must goback and repeat the scene in slow motion, and then again
in fast motion. Then they are allowed to continue the scene to completion.
STAGE WHISPER. Two players must do a scene
entirely in stage whisper after the audience suggests characters
and a setting fraught with impending danger or require secretiveness.
BUILDING
A STORY The entire cast is seated on
stage and tells an improvised story, relay-style, based on an audience
title.
BUILDING
A SONG The entire cast is sings a song, relay-style, based on an audience
title.
TRANSFORMATIONS. Two players begin a physical
activity of the audience's choosing. Through a series of move ments, changes,verbal and non-verbal interactions with each other and other
players who join in, they eventually transform their activity into
a group involvement, which the audience has also chosen.
WHATS BEYOND? Usually three players begin
a scene. At some point action is frozen and one player is sent out.
Audience members help conjure up some secret that the two remaining
players have discovered about the third. They then interact with
the returning player until he understands the "what's beyond?"
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