The Trouble with Yes, And...
“Information is a very weak form of communication” - Spolin
I have been working with Spolin Games for the last thirty years. I first
began in an improv comedy class learning how to be fast and funny with a
group of very talented actors, who are still playing today (Off the Wall
LA). Then, by happy accident, I encountered Viola Spolin and her genius for
improvisation. Since then I have been exploring the ideas that she used to
create the first improvisational technique to create Improv Theater.
I have studied other forms of Improv styles over the years. I’ve taken
classes from many improv teachers since Viola Spolin and even performed for
several years in a group that use Keith Johnstone’s Impro formats and ideas.
I have also met and worked briefly with Keith Johnstone and watched the
master of Impro at work.
What I am about to discuss, comes not from any condescension or blind
loyalty to Spolin’s work, but a considered opinion based on all my
experiences in the world of Improvisation as teacher and student.
Improvisation has swept the world since Spolin and Sills introduced the
form in the 1950’s. Since then, it has changed and been adapted and shaped
by other thinkers, teachers, and students. Among them Del Close, Johnstone,
Dudley Riggs, and Second City.
One concept that came into popular use after Spolin codified the first
methodology is “Yes and…” It has become the most revered and
almost inviolable concept upon which current improv performance bases its
practice. “Yes, and…” is the rule of accepting any offer (another term
coined later in Improv’s evolution) and augmenting it with a new offer,
often building on the earlier one. The thinking is that by adding new
information it helps the actors refine their characters and advance the
scene.
Having watched many improv shows and seen many different styles of
Improvisation, I have always had the nagging feeling that, though, on the
surface, the idea of Yes, and… seems like a natural rule for improvising, it
misses the point of total relation needed in improvised theater. Using yes,
and requires a conscious awareness of other supporting ideas to make a
so-called ‘successful’ scene, including, narrative (being aware of the story
structure as it unfolds, i.e., flash-back, historical, event driven, etc.),
blocking (A form of canceling, which completely denies an offer. Example:
"Is that your car?" "No. There's no car here."), waffling (when you stall or
post-phone an action instead of just doing it. It is talking instead of
doing.), gagging (Getting a laugh at the expense of the story. Gags are
narrative killers, but sometimes useful for ending scenes. Example: A
menacing killer corners our hero, pulls out a gun, points, and bites into it
explaining that it's made of candy), and wimping (Refusing to define an
offer. Example: "Who are you?" "I'm the man you called." "The man I called
of course! You’re here to fix that thing, aren't you?" "Yes, I fix those
things better than anyone else.")
The effect on the ensuing performance using this
method has made most of what I have seen in improv, uninspired, ‘talky’ and
not very theatrical. I do not mean to say some shows using this technique
weren’t funny and entertaining. Some were very funny, but the humor and
entertainment came out of individual players’ ability to ad-lib and
manipulate the action. Actors whose individual talent for quick thinking and
wit, can make a show entertaining.
When using the
Yes, and… construct, much
information is added, sometimes too much. In working with that information,
one must add rules to make that information usable on stage.
Yes, and... requires
the use of narrative structures.
Story becomes important in the ordering of all this information. The actors
must not only be aware of the offers being proffered to each other, they now
have the added task of shaping it into some kind of story that incorporates
all this information.
The effect of dealing with information and structure
leads to often needing to freeze the action, and ask the audience to make
sense out of what they are seeing. The audience or director then adds new
information or an adjustment and the scene continues. Many times, freeze is
used to take turns for actors to ‘make something different’ from the onstage
action. To my mind it is stilted and awkward, albeit funny. It is not as
much improv as quick labeling and ad-lib.
I have seen many an improv scene become muddy with information and
justification. Having been in scenes like this, as I assume every improv
performer has, it occurs to me there is some major thing missing: Intuitive
connection between players.
Repeatedly we
question the necessity of our actions and evaluate critically the
reasons for carrying them out. But in flow there is no need to reflect,
because the action carries us forward as if by magic.
From “FLOW” by
Mihaly Csiksentmihalyi
Intuition
Intuition is the ability to
sense or know immediately without deliberate reasoning. We all have this
capacity and this is the key to Spolin’s approach to improvisation.
Intuition is a difficult
thing consciously access. Spolin’s idea was that by sharing a deep
non-intellectual connection where mind and body work harmoniously as in
play, spontaneity and true improvisation appears. It transcends any
mechanical form of information sharing. Watching intuitive connection
between people onstage is highly theatrical and thrilling. It is the same
process we witness in any team sport, where players seem to know what is
going on in a wild melee of action in order to accomplish a common goal.
This same idea is what is required for Improvisational Theater.
Viola Spolin saw her job as a director to connect the players onstage. Many
times she would use a common focus as in a game. She would always sidecoach
the onstage action, urging actors from the
sidelines with phrases and reminders that might ‘wake
the player up’ and reconnect them to their fellow players, themselves and
the stage environment. These were not directions to ‘say this or do that’ or
“freeze” to stop the action and think what would make the scene work, but
supports to empower the players as they play. It is the most important thing
for improvisation onstage is to be
tuned in to his fellow players.
This awareness cannot happen intellectually. It must
happen intuitively - in a flash. Information comes from the head. Our
combined stored ideas and individual judgment accessed quickly to
accommodate the ongoing action. The use of information actually
disconnects us from the
process needed to play successfully. We search our minds for what could be
added informationally to justify
the scene or change the scene without denying what has already been added
and then trying to steer the scene in a direction. Yet everyone else on
stage trying to do the same thing. This means each player is in his/her
‘head’ working hard to make something of the scene. They are disconnected
from each other on an intuitive level - The level that operates outside of
the intellect. The level any ensemble needs to work successfully.
Follow the follower vs. Yes, and…
Many of Spolin’s games short
circuit the intellect, trying to unite players on a deeper level. The most
basic concept and the most necessary for group play is a shared focus,
resulting in a direct experience (the exclusion of self-conscious thought)
and following the follower.
Follow the follower happens
when neither player leads or initiates. Each player remains intent on
staying with what the other is doing to such a degree flow and unison
occurs. Spolin’s work with the mirror exercise illustrates this perfectly.
You begin by reflecting the other with an initial leader then switching
leaders so quickly that the idea of clear leader disappears. Rather than
having the mirror disappear, the mirror increases and connection between
players finds a new level.
It often happens
spontaneously in everyday life. Have you ever been walking toward another
person and both of you try to get out of each other’s way, simultaneously
syncing up with that person stepping to the same side, back and forth and
unable, briefly to accomplish moving out of the way?
Although it may be
disconcerting to find flow with a stranger,
follow the follower happened.
We excuse it with a joke to break the tension. “Wanna dance? Ha, ha, sorry!”
As if this accidental meeting was inappropriate. Maybe in life it is a bit
strange, but onstage it is necessary for actors need to work well with each
other.
I have a theory of how
Spolin’s ideas morphed into what we call Improv Comedy: It is when this
disconcerting moment of true unknowing created by following the follower
appears, the tension that precedes flow and unison often creates anxiety in
the actor who resists going further into the unknown. The tension created in
that moment of Follow the Follower
can be popped with a joke. It is a way to gracefully retreat from the
unknown outcome true flow introduces. When these moments are created, the
first one to break the tension with humor is considered a hero, for rescuing
the scene from uncertainty. I think an entire style of improv grew out of
this escaping of the limitless possibilities when two or more players hang
in the unknown and explore it together.
Yes And… and ideation
There is a great benefit of
using Yes and… as an applied
improv tool for people who want to share information. It is a proven and
valid technique. Brainstorming and information sharing is an important part
of collaboration. Yes and…
creates an atmosphere that reduces competition, encourages cooperation and
validation. Idea sharing can lead to a more productive workplace and open
the way for even deeper relationships. It is also good for finding material
for sketch comedy, although, without the inspiration of transformational
spontaneity found in Follow the follower, most sketch material will be
derivative. It can also be used to
work with beginners who have no idea how to begin to improvise.
But adhering to it as a main rule in advanced improvisation is
counterproductive. The single reason this is true is that ideas come from
the head (old frames of reference) and leads to stereotyped
characters and situations.
“True creativity is not the clever rearranging of the
known.” - Spolin
In performance,
Yes, and… is cumbersome and
unable to evoke anything more than old material shared and acted upon by the
players. There needs to be a way to transcend the bounds of information and
enter into the theatrical and inspired. That can only be found in the
intuitive connection between players. Intuitive connection is not as easy to
create as one would think. It must almost be fooled into existence by other
means. It can certainly not be willed into being. Conscious action and
information sharing must be overtaken by inspiration and that occurs
naturally when following the follower and only accidentally when using
Yes, and…
Follow the Follower includes Yes, and…
When true flow occurs, all
the participants happily enter into the exploration of the unknown,
unencumbered by judgment, premeditation, and old frames of reference. Only
then can true improvisation occur. Players intuitively know they are on the
same journey and will accept and augment any new situation, solve any
problem together and really play!
My advice to improv
directors: replace Yes, and… in
favor of Follow the follower.
Gary Schwartz,
North Bend WA June 2008.